A chest asset made for my university game development module. The chest acts as an interactable prop for the player to collect items. The chest doesn’t contain algae or dirt as previously used to alert the player as it stands out more against a grungy background. The chest in-game also had a glow and sheen. The style is inspired by Dishonored and consists of a painted-like texturing style.
Please note: Photoshop is not included in the project thumbnail as it wasn't used in the creation of the chest apart from the concept art.